Quote:
Originally Posted by Tywyll
Cool. Thanks for the update.
Hum, I'm disappointed with the lack of difficulty modifiers. I disagree that they are arbitrary or messy, and find such much more easy to use (and providing a greater breadth of scope) than simply having 3 categories for all levels of complexity. That seems arbitrary to me personally. I think the environment and circumstances (not to mention equipment) should have more impact on the success and failure of a task. Ah well, easy enough to add in I suppose.
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Actually, Easy and Difficult while the most common modifiers are not the only ones. I'm at work but if I recall there are -10%, +20% etc all over the place. Range modifiers and equipment quality for instance. If I remember correctly it even states something like "beyond +30% modifiers become Easy and beyond -30% they become Hard.
Rod