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Originally Posted by Tywyll
1) How is armor handled (set value, or rolled)?
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To be specific, fixed armor value is the default, and rolled is an option.
Quote:
Originally Posted by Tywyll
3) Could a campaign work with the different power systems combined (a super next to a mutant or Wizard, for example) or are they too different in power?
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It could work, but the GM should proceed cautiously. The powers are (as stated in the rules) not balanced against one another.
They can be made to play nicely with one another in many regards, but you're also running the risk of ending up with many arguments and conundrums of the
"Do Superman's invulnerable skin and vulnerability to magic cancel each other out against Thor's enchanted hammer and super-strength?*" variety.
And that way lies madness...
* Even though the answer is obviously that Thor kills Superman in one hit.