
April 12th, 2008
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Senior Member
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Join Date: Apr 2008
Posts: 195
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Quote:
Originally Posted by Jason Durall
They're there.
Difficulty modifiers are applied after the the skill rating is modified (x2 for Easy, x.5 if Difficult).
So, for example, if a doctor is in the hospital with all of his medical paraphernalia, handling a routine task will be Easy (x2 skill), and at +20% for the gear. Treating a rare condition might be a normal roll with some (but not ideal) gear might be a normal roll, with no modifier. If he's treating a rare condition on a muddy, rainy battlefield with no gear, it would be Difficult (x.5 skill) and -20% for no gear.
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Ok, that sounds really good. Glad to hear it.
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