RQ3 Sailing is very similar to those from Sailing on the Seas of Fate (SSF), although SSF has more tables (Disasters and Fumbles). Mongoose RQ develops the RQ3 sailing rules very well and are an improvement, in my opinion, and Pirates has some good ship building rules additions.
You can use ship stats from all four sources pretty much as written and all should be compatible with each set of rules.
As for cities as characters, I liked your rules from Age of Alexander.
HeroQuest goes a step further where everything and anything can have stats and be played as a character, whether it is a city, town, clan, tribe or nation. I've got HeroQuest stats for cities and rivers in Mythic Russia, for instance.
I'd welcome BRP rules for playing cities, clans, tribes and nations. I'd prefer it if similar rules were used for armies as cities so that they could be interlinked. What I'd hate is for an army to besiege/attack a city and have no easy way of resolving the battle. If they had similar rules then resolution would be very simple.
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Simon Phipp
Wallowing in my elitism since 1982.
Never in a million years / 420
Many Systems, One Family
RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html
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