View Single Post
  #9 (permalink)  
Old April 12th, 2008
Mithras's Avatar
Mithras Mithras is offline
Member
 
Join Date: Dec 2007
Posts: 42
Default

Enlightening, Simon. Rivers as characters? I have Hero Wars - did not upgrade to Hero Quest.

There would an issue with me using RQ3 stats, wouldn't there - that's Avalon Hill territory, but Sailor on the Seas of Fate would be compatible. I'd like compatible, I think Chaosium would too. I'll try to snag that and use it.

Quote:
Originally Posted by soltakss View Post
RQ3 Sailing is very similar to those from Sailing on the Seas of Fate (SSF), although SSF has more tables (Disasters and Fumbles). Mongoose RQ develops the RQ3 sailing rules very well and are an improvement, in my opinion, and Pirates has some good ship building rules additions.

You can use ship stats from all four sources pretty much as written and all should be compatible with each set of rules.

As for cities as characters, I liked your rules from Age of Alexander.

HeroQuest goes a step further where everything and anything can have stats and be played as a character, whether it is a city, town, clan, tribe or nation. I've got HeroQuest stats for cities and rivers in Mythic Russia, for instance.

I'd welcome BRP rules for playing cities, clans, tribes and nations. I'd prefer it if similar rules were used for armies as cities so that they could be interlinked. What I'd hate is for an army to besiege/attack a city and have no easy way of resolving the battle. If they had similar rules then resolution would be very simple.
__________________
Paul Elliott

Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire
Zenobia - Fantasy RPG in the Eastern Roman Empire
Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style

www.geocities.com/mithrapolis/games.html
Reply With Quote