Quote:
Originally Posted by sabre_mmc
I feel calling these actions strike ranks a little confusing, as I recall RundQuest the most detailed combat system of the BRP line used this basic format. However each character had his own personal SR (Strike Rank) based on his Dex & Siz with a modifier for the weapon.
With each combat round counting through the SRs (12 - 1) until each combatant had completed his/her actions.
Has this model been abandoned in favour of the one explained in your post.
|
This is just a houserule I use, to allow for the RuneQuest type of melee combat options, without the slowing down of the traditional strike rank system. I use the strike rank terminology because the rules are heavily inspired by RuneQuest. The strike ranks are not Actions though, they are just a way to subdivide the combat round. A character cannot attack more than once during a single strike rank.
I liked the speed of the Cthulhu round, but didn't felt it handled melee combat as well. With these houserules you can do all what you could do in RQ3.
The order of attacks are first modified by the weapon, and then the DEX of the user (or SIZ with very short weapons or no weapons).
The houserule is an alternative to the RuneQuest and Cthulhu round, trying to take the best from both. It's only been playtested once (last weekend) but ran very smoothly (quicker than the RQ round, but with more options than the CoC round). Still, more playtesting needs to be done to see if not some hdden problems comes up.
SGL.