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Old October 15th, 2007
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Joseph Paul Joseph Paul is offline
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Join Date: Sep 2007
Location: Indianapolis
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Quote:
Originally Posted by Nightshade View Post
It didn't actually have an advantage system, justa disadvantage one, and it was only relevant in terms of the pool of super power purchase points.
I kinda thought that the powers were pretty good advantages. The GURPS advantages like Toughness, Acute (Sense), and Rapid Healing mirror powers in SW. Buy them in low quantities for a low power game. There are several advantages that would make sense as increased skills or packages of skills. Things like Rank, Patron, Clerical Investment are the harder ones that a GM would have to fudge but it wouldn't take much.



Quote:
Even in Superworld, attributes defaulted as rolled; there was an optional point buy system, but that was true in RQ3 too, far as it goes. However, in general, any reference to Superworld is going to be moot for most people as its been out of print so long.snip
But the powers are included in the new BRP and I am presuming that the handicaps will be too. <looks to Jason for confirmation> So it will be relevant again.

Joseph Paul
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