Well in my games a 01 is normally even with 00% a sucess, if I allow it to be. A 10% surgeon is not really good, he may know some basics but he has probably (hopefully) never made a real surgical operation.
the interpretation of %values in my games are:
01-40 green, no real experience
40-60 standard, experienced
60-80 veteran, very experienced
80+ expert
During a game I give alot of +-skill modifiers according to situation, player ideas etc. I have for this a little list of modifiers. The modifiers are mostly +-20/40/60/80% etc. and stackable. This means that I apply sometimes more than one modifier. Eg. if a fast moving target crosses in far range the field of vision of a person, but this person can aim 2 turns then it gets -40% (fast moving and crossing) and -40% (far range) and +20% (for aiming) then this person has -60% to hit. This little skill system is very comfortable to use on the fly the most time and produces usually good results.
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