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Originally Posted by Dredj
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It looks like 8 sides go to the extremities, that is 2/3, the same as with a d6, so it's probably not that big a difference.
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Originally Posted by Jason Durall
The only issues I see are:
1. You'd have to conflate the abdomen and chest hit locations to just "body"
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Yes, that's an issue, I agree. I'm not sure it's that big an issue though.
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2. The current spread of locations takes into account some factors like size of hit location and likelihood of hitting during hand-to-hand combat, with the missile hit location spread handling ranged combat. Having every hit location be the same chance (just over 16%) negates that.
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d20 melee: legs 40%, abdom+chest 20%, arms 30%, head 10%
d6 loc dice: legs 33%, body 16,7, arms 33%, head 16,7%.
I can't really say one spread is more likely than the other. I think the d20 spread might have a bit high percentages for the legs compared to the rest of the body, and maybe a bit little for the head. I can't say the d20 is "better" in melee though.
For missile, yes realism would drop a bit, as most missiles are aimed for the body. However, having two d20 missile locations tables to slow things down a bit. For hightened realism using the d6, you could say that any hit with a missile weapon that was an odd number went for the body, and even numbers rolled the dice. This would lead to higher casualties though.
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I've always liked the Warhammer FRP system, where the hit roll result is flipped and the same value used for the hit location. For example, if you hit someone with a roll of 37, you have a hit location roll of 73. Makes for one fewer dice rolls.
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A d100 hit location table?
SGL.