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Old April 16th, 2008
Puck Puck is offline
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Join Date: Dec 2007
Location: Michigan, USA
Posts: 169
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Yes, it's considered a non-combat action. I felt it made more sense that combat attacks resolved faster than a move from a to b. I felt it would fit well game-mechanic wise also. Moving during combat didn't come up that much during playtesting though. Is there any problems you can see with this? What do you feel is strange with it?
I cannot see any problems at all, it may work even better. The reason it seems a little strange is that most systems I have ever played with had movement before attack.
I am kind of trying to think what would happen if in your example Roman had to close on the guard from a distance rather than coming upon them from around a corner. That is more typical of the kind of combats I run across in role-playing. I imagine guard one would get an extra shot off as Roman closed to close combat range. Then both guards would get an attack in round 2.
One question am curious about is how far a character could move in one strike rank. BRP has characters moving 30 meters per combat turn and 5 meters for free if they attack.

I am not really trying to be nit-picky, but I really like your system and I know this kind of thing will come up with players (I often use chits and a grid map for role-playing where movement becomes important).
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