
April 16th, 2008
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Sanguinary furball
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Join Date: Mar 2008
Posts: 320
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Quote:
Originally Posted by frogspawner
Do you know the EnGarde combat system? I think that's a good "non-round combat rounds" method.
For those who don't know it, you specify particular manoevres like Slash, Cut, Lunge, Jump-back, Kick, etc. Each has a set sequence, including rest/recovery/preparation time, lasting a variable number of (what I presume to be) seconds. Cross-referencing the participants' actions at the moment a given move strikes home determines the exact damage.
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Do you have a link to this?
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