Quote:
Originally Posted by sladethesniper
The spells were starting between 5% and 40%...and they are supposed to increase in % with each scenario that they are used successfully...but it was really hard to get any of them to succeed
-STS
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You could use a smaller number of skills instead of 1 skill for each spell.
For instance, you could have the following list of skills (to be modified according to your game world):
*Dark magic
*Elemental magic
*Life magic
*Mental magic
*Spirit magic
*Enchanting
Once you've learnt an spell of a specific type, you will roll under the corresponding magic skill to cast it.