Exalted v2 (among others...) have an interesting way of handling combat without rounds. It is quite similar to RQ2/3's Strike Ranks, but without round limits to Strike ranks.
Each action have a different initiative value, which is in fact the number of "ticks" you must wait before your next action.
In Exalted v2 logic, a 2-handed weapon will be slow and therefore have an initiative of 6 whereas a 1-handed weapon will have an initiative of 4.
So, if you begin attacking at tick 0 and don't do anything but attack, you will strike at ticks 4, 8, 12 with a 1-handed weapon, and ticks 6, 12, 18 with a 2-handed sword.
Note that this system may be cumbersome if some intelligent bookkeeping method is not used.
Note also that attack speeds should not be too closely tied on one's stats to avoid skilled dagger users with high DEX attacking each tick...
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