I think a purely random method for generating a hit location is not a good thing.
I'd take into consideration the player's description, and adjust the outcome according to the attack level of success and the damage taken.
For instance, if a player says "I aim the head", rolls a normal success and deals 1 point of damage, I'd describe he hit his opponent's shoulder, or arm if he has made a parry.
I'd only keep track of a wound locations in case of a major wound.
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