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Old April 16th, 2008
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Quote:
Originally Posted by Puck View Post
One question am curious about is how far a character could move in one strike rank. BRP has characters moving 30 meters per combat turn and 5 meters for free if they attack.
If using one Action to move (non-combat action), I'd say the character's MOV in meters would be the distance - so 10 meters for humans.
If using the entire Combat Round to move (both Actions), I'd say 30 meters.
Quote:

I am kind of trying to think what would happen if in your example Roman had to close on the guard from a distance rather than coming upon them from around a corner. That is more typical of the kind of combats I run across in role-playing. I imagine guard one would get an extra shot off as Roman closed to close combat range. Then both guards would get an attack in round 2.
Example:
Roman Batou, a half-mad zealot wearing light battle armor and wielding a vibrosword, has just been been spotted by two guards 7 meters away. Guard one has a laser pistol, while guard two is wielding a stun lance. Instead of following their orders to drop his weapon, Roman run screaming towards them with his sword high:
Combat Round 1, Strike Rank 1: Guard one with the laser pistol (ROF 3 missile weapon), attacks first and hits, but fails to penetrate Romans armor. Guard two with the stun lance awaits Romans charge (chose not to act in Strike Rank 1). Roman move in on the guards (non-combat action). Strike Rank 2: Guard one fires again with his laser pistol, hits and Roman takes 5 points of damage going through his armor, a minor wound. Guard two attacks Roman with his stun lance again (long range melee weapon), which Roman chose to ignore, and thankfully misses. Roman then attacks gurad 2 with his sword (medium range melee weapon), but guard two makes a successfull parry with his lance. Roman and guard two have both used up their Actions. As guard one fired on both SR 1 and 2 with a ROF 3 weapon, he is entitled to a third shot on SR 3. Strike Rank 3: Guard one fires again. Another hit, this one a special doing 6 points of damage through Roman's armor. With only 2 general hit points left, Roman drops unconscious, and later awakens at a facility for the criminally insane.

Quote:
I am not really trying to be nit-picky, but I really like your system and I know this kind of thing will come up with players (I often use chits and a grid map for role-playing where movement becomes important).
The system have only been playtested once, so being nit-picky only helps to develop it further and illuminate any flaws that need fixing.

SGL.
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