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Old April 17th, 2008
Tywyll Tywyll is offline
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Join Date: Apr 2008
Posts: 147
Default Adding some MRQ elements to BRP

I realize I'm probably treading on dangerous grounds here, considering the general dislike for MRQ, but I was wondering about the possibility of including some of its mechanics (tweaked) into BRP when I get it.

I'm not looking for comments about how much MRQ sucks or whatever. I already realize its not as good as BRP, but it is widely supported and some of the newer rules appeal to me.

One of the big things I'm thinking of using with BRP once I get it is using both the Allegiance system, as well as the Pow sacrifice system in the MRQ version of Elric. I really like the idea of dedicating pow to one's god and being rewarded for bits of your soul, but I also like the idea of one's actions reflecting one's leanings. It suits my campaign world very well. I'm just wondering about the balance aspect (especially the ability that gives you a flat 100% in a Cult Skill).

I'm also interested in some of the magic systems from MRQ, mostly the sorcery with the Glorantha 2nd Age material added in, wherein magic becomes more 'blasty'. It would need to be altered to fit a system that doesn't use Hit Locations, of course, but otherwise, could they work together?

I suppose it has a lot to do with how the two base magic systems work and whether they fulfill my campaign's magic needs I suppose. Since I don't really have a clear idea of how the two systems work, I don't yet if they'll do it for me.

Has anyone else considered this?
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