Quote:
Originally Posted by frogspawner
I'm fighting two opponents and both decide to desperately disengage (i.e. turn and flee!). The first one turns away and I get a free attack on it (even if I've already attacked this round), which it can't parry or dodge. (Also, I presume, attacking it's rear would be Easy, i.e. double chance). Then the other one turns away...
Do I get another free attack against this second one? (And what if there was a third, or a fourth?)
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If you're fighting two opponents, and both of them decide to flee, here's what needs to happen if they're fighting smartly:
Each of them needs to wait for a new round and announce their intent to disengage. They can't attack this round, but instead are limited to dodges and/or parries. This can also be using the "fight defensively" action that allows forsaking an attack for an extra dodge or unmodified parry (remember that each attempt after the first is at -30%).
On the appropriate DEX rank, they can make their full movement away from the attacker.
If they successively make those dodges and/or parries and the movement, they're out of combat and are their full MOV away from the attacker. Once there, they can choose to re-engage or to continue moving away, at which point it becomes a chase or simply running away (depending on what the attacker does).
According to the spot rules on disengaging, in an act of desperation, a combatant can simply just turn around and run, but this does provoke a free attack that cannot be parried or dodged. This is
not modified to
Easy (the "attacking a foe trying to get the hell out of there in a hurry" aspect evens it out to a normal chance).
If multiple foes continue to take that desperate action, each should allow such a freebie attack.
Since a combat round is by default 12 seconds long, and the actual part represented in die-rolling represents only a few actual seconds of that time, it shouldn't be too difficult to imagine squeezing an extra attack or few in there.