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Old April 17th, 2008
Harvey Walters Harvey Walters is online now
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Join Date: Apr 2008
Posts: 8
Default Re: Non-Caster Incentive

Quote:
Originally Posted by Tywyll View Post
One of my concerns with certain BRP settings is that there is little 'flash' for the non-casters. Elric! certainly feels this way, as did the old Stormbringer (I never got the latest version of Stormbringer).

Since skills are improved via use, there is no reason a person who casts spells can't also be good in melee combat. What, if any, thing does the new BRP do to address this? I'm not saying that casters shouldn't be able to learn to wield swords, but from a 'fun' standpoint, what do the non-casters get to help them remain relevant in a party of casters?
You could always add something to penalize the casters, like the
SAN loss for Cthulhu spells, or the corruption from the BRP/MERP rules
someone posted a link to recently. Also, make magic spells expensive
in skill points, perhaps casters have to sacrifice POW to learn spells,
spells can drain hit points/fatigue points/POW per so many MP expended,
spells can age a character so many days/weeks/months per MP, you
can add nasty spell failure charts ala weapon fumbles but mystical in
nature. Spell use could attract attention from the gods or magic eating
creatures like thought eaters or cerebral parasites from D&D, or magic
could be illegal or heavily restricted like Traveller's psionics -- there may
be instead or in addition to this a public prejudice against magic.

Just some suggestions,
Michael Hoxie
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