Thread: New BRP game
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Old April 17th, 2008
sladethesniper sladethesniper is offline
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That was my goal actually, to have a type of magic and use that as a skill...but the powergamers I had test it (to try and break it) certainly loved that idea. They simply bought every type of magic...I had guys that couldn't swim, but they sure could cast Elemental,Abyssal and Spirit magic, had Psionic powers...the whole bit.

I modified the rules and tried again, and they still managed to abuse the rules.

Finally, I went with what I have now, and the players have come back with an interesting comment...they are saying now that the character concept is the most important part of character creation...

If you have a concept, then making the character is actually fairly easy, but starting from scratch...not so much...

So, my tasks are to make some rules revisions (nothing major, but it is the third iteration of playtesting) and really try and find some way to press home the importance of Character Concept....since without it, players sort of flail around and pick a random selection of skills and powers which makes them very...non-viable (as far as concepts goes) as well as non-successful in play (by spreading their skills across huge streches and ending up with 5%-40%).

Oh, well that is the status report of my games so far. I've got another adventure set up for this weekend, so I'll post more then.

Does anyone have any idea for how to make players "get it" when it comes to character concept. It is vitally important in my game and I'm not doing a good enough job of writing "hey, this is really important"...I know that a lot of games say that concept is the most important part of character creation, but I am at a loss as to how to say "no, really...you have to have a concept first."

I am really trying very hard to stay away from "classes" and "professions" (since each culture will have very different skills as they pertain to each profession and need to work on keeping the page count down).

-STS
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