Bushido has some rules which might help in this situation. You character gets to pick a certain number of skills (1 per Int point for example). These skills advance as normal. Every other skill has a penalty when trying to learn them. So, in BRP, you might have a character pick a certain number of skills (these might be the skills that the character regularly practices at if you need an in-game rational for the rules). A successful advancement check might give 1d6 point to a "practiced" skill but only 1d3 to a "non-practiced skill". That way fighters can learn magic or magic-users can learn fighting but they will each be hindered in the other's specialty. It would work for rogue-type characters as well, keeping them from outdoing the regular fighter guys in combat.
BTW-I'm not very familiar with the new BRP rules. Are there options for some skills being more difficult to learn that others?
Aaron
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