View Single Post
  #15 (permalink)  
Old April 18th, 2008
Tywyll Tywyll is offline
Senior Member
 
Join Date: Apr 2008
Posts: 204
Default

Quote:
Originally Posted by RosenMcStern View Post
Nope. Negate a major wound means: my Major wound threshold is 6 HPs, I take 8 damage, the damage is reduced to 5 HPs because "it is just a flesh wound". Or you could take all the damage to your general HPs and simply not consider it a major wound. This if you want a parallel with MRQ.
I don't find that to be as effective as the use of them in MRQ. In MRQ, if you kept getting hit in the same damaged area, you could keep deflecting the damage with additional Hero Points (which is why they reduce damage). Each hit after the first gets negated, in effect, because all damage below location +1 gets removed. That's quite potent.

Reducing it to peeling back a few points off of a Major wound in a system without HL just isn't as impressive to me. I think a better way to handle it would be to simply have the attack to minimum damage, or negate the damage entirely.

Quote:
However, what I strongly suggest is rather adopting the mechanics for plot bending, that is explained in both MRQ and Mythic Russia (better in Mythic Russia). This is more useful, and encourages good roleplaying.
I'm familiar with the plot altering stuff in MRQ, but I haven't seen Mythic Russia.
Reply With Quote