Quote:
Originally Posted by Tywyll
Which, while good, is still simply a pass-fail, there is nothing beyond the success or failure of their action, that's all I'm saying.
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Well, you have a number of side-effects which are built into the rules. For example, with a 260% attack you can attack 5 times a round. You can also parry nine attacks (each one taking a successive -30% parry chance) in a round. You ignore armor nearly 15% of the time, and do heavy damage.
With non-combat skills, 260% gives you a huge edge on opposed rolls, where crits trump specials, specials trump successes; if you use the "effect number" opposed roll, where you basically calculate how much you made your roll by, you will always beat someone with 100% in an opposed roll if you both roll successes. Also with "Complimentary Skills", which work similar to HQ Augments, you can get a +52% bonus to affected skills.
I'm very interested in skill use above 100%, but am also very happy to see BRP being able to scale at these levels without having to implement a whole new set of rules for high-level skill use. Thus you don't have to specifically *say* that 260% Climb will enable you do achieve near-superhuman feats, but your character will nevertheless be able to routinely scale a castle wall using only his hands (130% chance)!
Cheers,
Sarah