
April 18th, 2008
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Sanguinary furball
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Join Date: Mar 2008
Posts: 340
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Quote:
Originally Posted by Shaira
I think that's a really interesting point. What little combat I have witnessed has rarely been heroic, and in fact rather grubby, primitive, savage and, well, murderous. I remember the hand-to-hand scene in Saving Private Ryan - two guys with no real weapons trying to kill each other. Nothing admirable - just gritty and all rather sad.
That's certainly not the paradigm I game in, nor something I'm trying to emulate in my games - great noble battles a la viking sagas, LOTR, etc. Tales of heroism and derring-do, success against impossible odds, saving the world. So you end up with a contradiction: to a certain extent, most RPGs *don't want* super-realistic combat, but rather heroic, feel-good, adventuresome combat.
I agree you can use the BRP rules to simulate "realistic" combat, indeed far more than D20 et al; I personally however am not sure in my games that I'd actually want to! Give me the Battle of Pelennor Fields over two guys scrabbling in the mud any day - the characters in my campaigns are Aragorns, Gandalfs, and Frodos, and occasionally Elrics, not Ted Bundys!
Cheers,
Sarah
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Excellent points, but I personally prefer realistic combat in my games as I want my characters fighting zombies, vampires, werewolves, and the occasional psychopath,etc. And I think the realism could make it all the more heroic.
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