View Single Post
  #15 (permalink)  
Old April 18th, 2008
Tywyll Tywyll is online now
Senior Member
 
Join Date: Apr 2008
Posts: 204
Default

Quote:
Originally Posted by Puck View Post
Between this thread and the adding mrq thread I was churning up some ideas. They may be unpalatable to some but are only in the proto stage.

Without the Divine magic siphoning off Pow points, characters may build them up pretty quickly. The only two permanent magic point bleeders I recall are staffs and familiars and that only one point a piece. What about buying these powers, feats, heroic abilities with permanent Pow points? Much like super Powers.
Won't there be Enchantment rules, which would be another way to remove POW points?

Quote:

To explain this may be a stretch for some, but the idea is that a fighter type would spend much of his concentration, reflection, practice time, etc. on certain combat moves.

If that was the case I was trying to think of other appropriate non-flashy powers that could be bought that would fit a fantasy setting and would particularly benefit non-magic users other than simply increasing skills.

What about buying a weapon specialty that would increase the special hit (impale, crush, slash) with that particular weapon 1% per permanent Pow invested.
or
Buying the ability to aim well with a weapon. May change the die roll on the hit location die by one point per Pow Sacrifice.
or
A defense specialist that may subtract 10 from the 30% penalty on subsequent parries. For three points they may parry twice per round with no penalty.

All three of these would require a cap of say 5 points to prevent things getting out of hand, but they may work….. I think. Any other possibilities?
See I think these are great ideas. Other options might include:
1) More Damage with a specific type of weapon
2) Ability to negate some armor
3) Ability to 'roll with a blow' (i.e. innate armor)
4) Increase range with missile weapons
5) Decreased reload time with MW
6) Ability to reduce opponent's dodge/parry
7) Increase Initiative (or Strike Ranks, or however they are handled now)
8) Bonus with a specific weapon (if weapon skills are grouped, like 1H Edged)

Just some thoughts off the top of my head.
Reply With Quote