Quote:
Originally Posted by Tywyll
Eh... I fail to see how reveling in one's sociopathy = horror or scary.
The 'fear' in the Personal Horror style of game comes from seeing what lengths you'll go to and how far you'll fall when you do. That requires characters who care about what they are losing (or 'emo' I suppose by your definition).
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I'd be more tempted to turn it around: the PCs are humans battling soulless vampires, and
they are the ones turning into sociopaths, at least as far as the cops and society at large is concerned. (Perhaps there's no objective evidence to tell a vampire corpse from a human corpse, so anyone who didn't see the creature "alive" would think its killers were delusional.) Your references take that tack, as far as I can tell.
Or, if you must have vampire PCs, make them no stronger/faster/more magical than normals ... and then send a squad of Slayers after them.