Quote:
Originally Posted by frogspawner
Since the use of Fate Points and/or Powers are options, the GM has total control over whether they are used in his/her campaign - right?
So a GM could put conditions on their use. (Surely it doesn't have to be a simple "Yes/No"...?)
True?
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Absolutely.
They're an optional part of the system, and the applications are provided as "possible" uses.
Each GM should use them in a way that feels appropriate, and attach whatever conditions might be suitable. Ignoring the optional Fate Point system entirely is a valid choice (as with all of the optional rules).