There are a number of things I would lift from RQM and slot into BRP.
The magic system, Legendary Abilities, Hero Points, the really simple way they handle enchantments, the really simple way they handle customising armour and equipment, rules for making armour from thick skin, customising ships and half the other rules from Pirates.
Some of that is OGL, some isn't, which is a shame.
I haven't read the full version of BRP yet but I would guess that there will be things that would slot into RQM as well. The halfway house would be a cracker of a rules set - the best bits of RQM and the best bits of BRP.
__________________
Simon Phipp
Wallowing in my elitism since 1982.
Never in a million years / 420
Many Systems, One Family
RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html
|