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Originally Posted by frogspawner
Mmm, nice setting! Almost makes me want to use it with BRP...
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It's a
cracking setting, and pretty easily adapted to BRP, and it's native system (for the first edition, Silhouette) is actually pretty good. I've yet to run it, and thus haven't actually committed to whether I'd convert to BRP. Albeit the
After the Scouring campaign I ran last year that was heavily inspired by
Tribe 8 was basically RQIII powered...
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Yes, I was aiming for 4 A4 sides, so it'd fit on 1 double-sided A3 sheet. (Glad to see theirs was 5 sides too!)
Are compelling settings the key? The original BRP guide seemed to be aiming for the player to feel involved straight away, by creating a character of their own. I don't know which approach is best, but don't know the upcoming settings well enough to do one in that style, so may persevere with the old one. Anyone else care to give it a go...?
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I think the key thing is to provide something that can be used immediately, and that demonstrates the range the rule set is capable of. I wasn't imagining tying them to specific settings: more just very generic examples of those genres with good scenarios that can be played with just that demo game.
Cheers,
Nick Middleton.