Quote:
Originally Posted by soltakss
I liked some of it (different levels of skill difficulty, some of the shamanic stuff) but found the combat to be very wargamey (hex-based combat, movement in phases, extreme number of combat options) and thought it was a retrograde step, nowhere near as good as RQ3 overall.
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The hex based combat was pretty much true in RQ3 too, and the movement system was, on the whole, _less_ gamey than RQ3's interwoven movement (which was a nightmare to keep up with with large numbers of opponents).