Quote:
Originally Posted by The Last Conformist
Ah, I believe I misunderstood the question a bit.
The extra attacks for 100%+ weapon skills excepted, my understanding is there's few if any additional abilities that are unlocked by heroic skill levels. Personally, I don't want there to be anything beyond the pass/fail, but if you do, grafting in MRQ's heroic abilities is indeed probably your best bet.
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Out of curiosity, why not? Do you not allow multiple attacks for combat skills over 100% (which is essentially the exact same thing)?
If we have a special (even if there is only one) in combat applications, why shouldn't non-combat applications also benefit?