'Balancing' Races?
I know that BRP has never been particularly 'balanced' when it comes to races that aren't human. I think that, as a primarily simulationist system, this is generally fine. However, there is a small part of me that worries about player's feeling disadvantaged or what not for playing humans.
Has anyone ever tried to do anything to balance the races a bit? I'm mainly looking at fantasy style games, and I'm not talking about races like trolls, but more like elves, dwarves, Melniboneans, etc vs humans.
I've been toying with a few ideas to make humans more interesting:
1) If I use Hero Points from MRQ allow Human PCs an extra HP each game to represent their drive.
2) Pick a few skills for which they get a +X (10?) to all experience rolls to represents human haste and focus.
3) Possibly more skill points at start (though I don't really like this option).
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