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Old April 20th, 2008
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Ebonstorm Ebonstorm is offline
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Join Date: Feb 2008
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Default Game Balance

Given my recent exploration into creating alien characters with BRP, it is safe to say that game balance will be the province of the Gamemaster, not the game system. It is unrealistic in games whose power scales are greater than Epic or Superhuman to even worry about balancing the game. There are sufficient powers, mutations and other abilities that the most effective means of balancing the game will be HOW the GM deals with the players and their circumstances, and less on what the players start the game with.

The basic rule always applies: These rules are a guideline for the development of characters in a roleplaying setting. The GM has the final say as to what appears in his game. End of Story. So if a player decides that he wants to create something that defies the spirit of the game that the GM is creating, then the GM has to evoke his right to deny said character construct until it resembles something the GM wants to be dealing with in his game.

Balance is not real when you get players who can do incredible and fantastic things without effort. The Spirit of the Game is what matters most. Can everyone have fun without anyone taking too much of the spotlight? If not, then something went wrong somewhere...
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