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Old April 20th, 2008
Puck Puck is offline
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Join Date: Dec 2007
Location: Michigan, USA
Posts: 172
Default Steel and Gunstones

A long while ago while I was GMing RQ III, I began writing out a game world. Eventually I wrote a whole new game system to go with it and was hoping some day to publish it. Well, it has been collecting dust for the better part of 15 years. While looking for some ideas for the Green I began to dig stuff up and realized I had more of the writings for the game world left then I thought I did.

Some of it is pretty bad, kind of out of fashion and cliché, other parts are fragmentary and since I re-wrote it a lot I believe that there is stuff that doesn't really made sense or mesh very well with other parts. Non-the-less I think that there may be stuff that may be kind of fun for others to read and possibly even inspire a few ideas. It may possibly work as gated world or a anchor point for other parts of the shared world. I am afraid though, that world itself and particularly the history and philosophy behind magic and races is a little too all encompassing to be adopted into the shared world. As is I think it would intrude on other peoples ideas.

I thought I would put little bits of it up on the wiki as I glean through them. I am afraid I have a bad habit of stealing other people's names and ideas without realizing it and will need to make some minor edits before I post them. (The worst of which is calling gunpowder "dragonsdung" which I borrowed from the Fantasy Trip and then forgot I had done so. Much to my surprise, when I flipped through my old copy of said game I realized my error).

The game was going to be called Steel and Gunstones (Kind of corny I know). Everybody used to ask me about the use of the word "gunstones".....Well, I wanted guns to seem foreign and slightly weird. I got the word from Shakespeare's Henry V and thought it had a nice ring to it.
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Last edited by Puck; April 21st, 2008 at 10:24.
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