View Single Post
  #8 (permalink)  
Old April 21st, 2008
frogspawner frogspawner is offline
Senior Member
 
Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 587
Default

Quote:
Originally Posted by RosenMcStern View Post
The opposed roll for combat ... is the only real advancement, in combat, of MRQ over previous RQs.
Then, since I don't like Opposed Rolls, you can see one good reason I don't like MRQ! (Although I can live with ORs for non-combat contests, like Hide v Spot, when used with a variation suggested by Nickmiddleton IIRC, i.e. higher skill wins ties).

Quote:
Originally Posted by RosenMcStern View Post
It is the cross-indexing of opposed rolls with combat matrices / tables / whatsoever, instead of adopting the DoS mechanics, that makes the system a bit clumsy.
Yes, combat matrices are clumsy, and 'get in the way'. So please tell, what are the "DoS mechanics"?
__________________
280/420
Reply With Quote