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Old April 21st, 2008
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SDLeary SDLeary is offline
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As someone earlier stated, this is as much an issue of setting as it is anything else.

If you are playing in a High Fantasy (generic DnD) setting, where anything is possible, Elves and Dwarves walk down the town streets of the town along with humans, Elder races accepted as equal or superior, etc., then I can see "balance" becoming an issue. In most fantasy worlds though, at least the ones I've played in, this has not been an issue. There are ways the settings can normally take care of this.

In Glorantha, there are elves, and you can play them. If you are out adventuring though, you are broken, an anomaly, shunned by your race. You don't get aid from them. In some extreme cases I've seen, GMs have imposed random illnesses of varying degree as the elf moved away from their forests. Dwarves are much the same; in fact they loose their immortality if they break the tenants of their race. Also, both races numbers pale in comparison to humans, though they have still been able to raise huge armies and march them out in the past.

In Pendragon, this isn't so much an issue as you are all playing humans, but the issue of what to do with The Brick is still handled. There is the Winter Phase, where the game turns from adventuring to Court and family. You go to feasts, dances, try to win ladies favors, build your family, and gain grants of land from your lord. This all in an effort to assure that your progeny will have enough to become a proper knight (and to gain Glory).

Both of these are cultural based solutions in the setting. Family obligations, Lord, etc should all play a part in the interaction of powerful with non-powerful. This should limit the min-maxing of the races to a certain degree.

Other options might be natural predators?

SDLeary
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