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Originally Posted by frogspawner
I'd say that's a good reason to introduce a "Deflection" ability
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Why a new ability/skill/feat for every mechanics in game? Sword parry works this way. No need to introduce new skills - it's your good old Sword skill!
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Originally Posted by badcat
I think part of it has to do with the era and weapons, too. I can see deflection if you are talking about rapiers, sure. Broadsword and shield, I don't know.
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It is fighting style, instead. If you have a shield, you block with it, you don't parry with the sword. If you only have a sword, be it rapier or broadsword, you parry (i.e. deflect) with it. The fighting stance of a broadsword/shield fighter is absolutely different from the stance of a broadsword-only warrior. Pete Nash suggested something similar in his MRQ variant rules.