View Single Post
  #19 (permalink)  
Old April 21st, 2008
RosenMcStern's Avatar
RosenMcStern RosenMcStern is offline
Senior Member
 
Join Date: Oct 2007
Location: Milan, Italy
Posts: 279
Send a message via Skype™ to RosenMcStern
Default

Quote:
Originally Posted by Triff View Post
Interesting idea, but I'm sceptical of introducing the mathematics of opposed rolls into combat.
Mathematics? Finding the higher roll is too much maths for you?

Quote:
I do think all shields should have higher AP than weapons though. Deflecting would be hard with heavier weapons too... Hmm.
The point is that shields have higher APs than weapons in BRP, traditionally. Unfortunately, it is more difficult to break a weapon than to break a shield. What is realistic for parries becomes heavily unrealistic when it comes to weapons sustaining damage.

Deflect poleaxe with a dagger is hard? Yes it is. Give a -20% penalty per SR of difference when parrying. Fist or dagger vs. sword - bad. Sword vs. halberd - bad. Dagger or fist vs. poleaxe - suicidal, unless you are Bruce Lee - and even he would think twice.

Last edited by RosenMcStern; April 21st, 2008 at 21:26.
Reply With Quote