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Originally Posted by Triff
Interesting idea, but I'm sceptical of introducing the mathematics of opposed rolls into combat.
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Mathematics? Finding the higher roll is too much maths for you?
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I do think all shields should have higher AP than weapons though. Deflecting would be hard with heavier weapons too... Hmm.
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The point is that shields have higher APs than weapons in BRP, traditionally. Unfortunately, it is more difficult to break a weapon than to break a shield. What is realistic for parries becomes heavily unrealistic when it comes to weapons sustaining damage.
Deflect poleaxe with a dagger is hard? Yes it is. Give a -20% penalty per SR of difference when parrying. Fist or dagger vs. sword - bad. Sword vs. halberd - bad. Dagger or fist vs. poleaxe - suicidal, unless you are Bruce Lee

- and even he would think twice.