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Old April 21st, 2008
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Jason Durall Jason Durall is offline
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Join Date: Oct 2007
Location: Austin, TX
Posts: 737
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Quote:
Originally Posted by Tywyll View Post
One thing I've not heard much about is Superpowers. How are they handled? Are they effects based like HERO (Blast, Armor, Flight, etc) or specific (fire bolt, skin of stone, wings)?
Somewhere between the two styles.

Here's a list of the superpowers:

Absorption
Adaptation
Alternate Form
Armor
Barrier
Defense
Density Control
Diminish/Enhance Characteristic
Drain
Energy Control
Energy Projection
Extra Energy
Extra Hit Points
Flight
Force Field
Intangibility
Invisibility
Leap
Protection
Regeneration
Sidekick
Size Change
Snare Projection
Stretching
Super Characteristic
Super Movement
Super Sense
Super Skill
Super Speed
Teleport
Transfer
Unarmed Combat
Weather Control

Many of these are broken into sub-powers.

Quote:
Originally Posted by Tywyll View Post
Are there modifiers to powers (advantages or disadvantages) that modify the cost?
Yes.

Quote:
Originally Posted by Tywyll View Post
What 'comic level' do the characters default to (gritty street vigilantes, X-men, Avengers, Superman)?
There are four power levels, ranging from "normal", heroic, epic, and superhuman. My feeling is that the system works best at the the normal or heroic spectrum, though the other two are playable.
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