View Single Post
  #18 (permalink)  
Old April 22nd, 2008
Dredj's Avatar
Dredj Dredj is offline
Sanguinary furball
 
Join Date: Mar 2008
Posts: 340
Default

Quote:
Originally Posted by FunGuyFromYuggoth View Post
Doesn't it also depend on what kind of campaign you're running? Think "The Bourne Identity" films versus "Crouching Tiger, Hidden Dragon." What a world of difference!

After all, if you're running a more gritty, realistic game, your martial arts skill would probably translate to what is given in the book except to say that certain martial arts have limitations (Brazilian jiu-jitsu would not have any strikes, Boxing wouldn't have much in the way of grappling beyond the clinch, etc.). A more cinematic/legendary approach would use super powers. I think a Wuxia campaign setting could flesh that out nicely, but those are powers you wouldn't want to bring into a lower power setting.
I was hoping someone was making a martial arts rule set that ranged from very gritty to wuxia, as I love them both.
Reply With Quote