Quote:
Originally Posted by badcat
It is pleasant to find someone of like mind on this subject.
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I hope there's plenty of us out there. Being reasonable folks, maybe we don't usually shout as loud as some others, that's all...
Quote:
Originally Posted by badcat
Right now it is unlikely that I will even get the new BRP book due to all the bells and whistles that are getting attached to it. The parts I like are, alas, already known or available.I'll likely stick to Stormbringer and CoC with imports from other systems and use Atlantis if I actually get to run a game, and spend my hobby hours working on my own setting. It is still an enjoyable hobby even if it is pulling away from my tastes in many ways.
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Well, it is a collection of previous works, so you can't blame it for not bringing much that's new. But there are some things, and others are treated in a more flexible way. SB/CoC with imports? That's what it is! (And generally the bells and whistles are firmly
optional). So I urge you to get it, either BRP0 and/or BRP1 - you may find nuggets of gold that'll unexpectedly delight you. I did!

(Oh, and while you're shopping, scoop a copy of the
Order Of The Stick adventure game, too - it's a great laugh!)
Quote:
Originally Posted by Lord Twig
Simple is not always better. If you have been following the 4th edition news that is coming out, that is made pretty plain. Can anyone here say, "Firecube"?
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The
core mechanics should be the simplest possible (within reason), so the complications come only from options you think are worth adding. ("Firecube"? What? Do you have dirt on 4e? Oh do
please tell...!)
Quote:
Originally Posted by Lord Twig
Anyway, another group I know does not use opposed rolls in combat, but they do allow for a higher skilled combatant to effect his opponent. Simply put, you may subtract your skill over 100% from your opponents skill. <snip>
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Sounds like an extended version of a good ol' RQ2 mechanic. Hurrah! The Parry part is essentially the "Deflection" ability I advocated earlier. Another 'special ability' that kicks-in at 100%+, so there's another precedent for gaining extra 'shticks' at 100. Fine RQ2 provenance too...
Quote:
Originally Posted by badcat
I'm not afraid of subtraction... Because some of us are not comfortable with some of the ideas that are so prevalent right now does not mean we are stupid...as you seem to imply with your 'gasp subtraction' snip.
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Relax, Badcat. I thought that was aimed at me - having once described subtraction (or was it addition?) as 'advanced mathematics', in the context of opposed rolls. And I don't mind.
Quote:
Originally Posted by badcat
The new BRP is beginning to feel like GURPS.
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In what ways? I don't know GURPS. (Er, though come to mention it, I think I reviewed it once...

)
Quote:
Originally Posted by Trifletraxor
Splitting and higher chance of success/special/critical allready lets the higher skilled opponent come out on op.
While subtractions might be easy, all math that is not intuitive bogs down combat.
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See? Not everyone wants extra things. Yay, Options! The way to go...