Using a "standard" opposed roll mechanic, where equallly skilled characters have equal chances of success, would make close combat bloodier than in CoC or SB, where the attack/parry matrices inherently favour the defender. Considering how fast limbs tend to fly in either, that doesn't sound like a good thing!
(Eg., if two chars with sword skill 90% fence, the per attack chance of a hit is 9% and ~22% respectively. If a margin-of-success or other balanced mechanism was used, it'd be 50%.)
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The black rivers of pitch that flow under those mysterious cyclopean bridges - things built by some elder race extinct and forgotten before the beings came to Yuggoth from the ultimate voids - ought to be enough to make any man a Dante or Poe if he can keep sane long enough to tell what he has seen.
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