Quote:
Originally Posted by Tywyll
Does 'Unarmed Combat' allow you to model such things as claws? Are there rules for supergear (a super hero with a magic hammer for example)?
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Unarmed Combat is a bonus to martial arts.
Claws would be handled through a mutation, or though the rules for gadgets (which are admittedly rudimentary). The same for power armor, solar gems, ant-controlling helmets, and a quiver of trick arrows.
Quote:
Originally Posted by Tywyll
Would you mind listing the names of the spells available in the magic section?
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I don't have the book handy, but they're more-or-less identical to the ones in the
Magic World supplement from
Worlds of Wonder.