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Old April 22nd, 2008
Tywyll Tywyll is offline
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Join Date: Apr 2008
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Quote:
Originally Posted by Jason Durall View Post
Unarmed Combat is a bonus to martial arts.

Claws would be handled through a mutation, or though the rules for gadgets (which are admittedly rudimentary). The same for power armor, solar gems, ant-controlling helmets, and a quiver of trick arrows.
That's interesting, about the Claws. Are the mutations and super powers equatable? I mean, would you use mutations for more 'physical' super heroes while using superpowers for more generic ones? Can you spend points from your super powers on specific mutations if there is something you want (like the aforementioned claws)?

Quote:
I don't have the book handy, but they're more-or-less identical to the ones in the Magic World supplement from Worlds of Wonder.
Ok, so nothing really new there then.

The sorcery system is the system of magic from 'Elric!' correct? Both with the summons and the 'fire and forget' spells?
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