Back on the idea of vampires that don't suck, I fully agree with Steve Darlington's ideas of vampires from Night's Dark Masters for WFRP2e.
Vampires have the classic weakness and strengths, but there's no telling which ones they have without proper research. This casts vampires in the role of a master villain. They're overwhelmingly powerful and inhuman (though just human enough to be creepy).
By rolling on random tables, certain weaknesses are chosen. It's then up to the players to discover the weaknesses (perhaps by raiding the tomb of an ancient vampire hunter who nearly bested the vampire in the past and kept a journal which contains the weaknesses of said vampire), finding a workable way to exploit them, all the while fighting off the vampire's minions every step of the way.
It makes for one hell of a dramatic endgame once the vampire finally reveals itself to the players.
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"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..."
- H.P. Lovecraft
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