Quote:
Originally Posted by Lord Twig
In my experience, yes. Limiting skill checks and skills were unnecessary in our game.
By the time my sorcerer had the required skills to claim the status of Magus he had a 90% chance to hit with his primary weapon... Our primary warrior had about 200% in his primary skills...
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Thanks. I may drop my 'INT ticks' limit then. So long as there are enough skills for each character-role to usefully develop, it may not be the problem I feared after all...
What stopped your sorceror developing his weapon skill as fast as the primary warrior? I ask because some folks here might, like me, consider allowing combat-related Powers to warrior-types, perhaps tied to particular weapon-skill percentages (e.g. 100%, 150%, etc). But if such Powers were available, wouldn't the spell-specialists be able to get them just as easily (if they actually had that reason to try)? Which would defeat the object of "making Fighters more Fun"...