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Originally Posted by frogspawner
Thanks. I may drop my 'INT ticks' limit then. So long as there are enough skills for each character-role to usefully develop, it may not be the problem I feared after all...
What stopped your sorceror developing his weapon skill as fast as the primary warrior? I ask because some folks here might, like me, consider allowing combat-related Powers to warrior-types, perhaps tied to particular weapon-skill percentages (e.g. 100%, 150%, etc). But if such Powers were available, wouldn't the spell-specialists be able to get them just as easily (if they actually had that reason to try)? Which would defeat the object of "making Fighters more Fun"...
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My intent, at least as I am thinking now, will probably require something from the player in order to activate. In the case of special combat abilities, I'll probably charge the character hero Points or perhaps even POW, so its a definite effort on the part of the character to learn them. So in the case of casters, they will have to choose between using those HP or POW for magical abilities or combat. It doesn't /stop/ a caster from learning them, but that's not really my desire. It makes someone who focuses have more potency where they focus, and I think that the casters will be busy spending their resources on magical stuff.
That's my initial thought anyway.