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Old April 22nd, 2008
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Dredj Dredj is offline
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Quote:
Originally Posted by Ars Mysteriorum View Post
Back on the idea of vampires that don't suck, I fully agree with Steve Darlington's ideas of vampires from Night's Dark Masters for WFRP2e.

Vampires have the classic weakness and strengths, but there's no telling which ones they have without proper research. This casts vampires in the role of a master villain. They're overwhelmingly powerful and inhuman (though just human enough to be creepy).

By rolling on random tables, certain weaknesses are chosen. It's then up to the players to discover the weaknesses (perhaps by raiding the tomb of an ancient vampire hunter who nearly bested the vampire in the past and kept a journal which contains the weaknesses of said vampire), finding a workable way to exploit them, all the while fighting off the vampire's minions every step of the way.

It makes for one hell of a dramatic endgame once the vampire finally reveals itself to the players.
That sounds like a good book. Sometime when I have some extra money I'll have to buy it.
Amazon.com: Night's Dark Masters: A Guide to Vampires (Warhammer Fantasy Roleplay): Green Ronin: Books

I was thinking of the same thing with the tables. It's cool that someone already did that. It would definitely keep the players on their toes, and could make for a good investigative game.
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