Quote:
Originally Posted by Lord Twig
In my experience, yes. Limiting skill checks and skills were unnecessary in our game.
By the time my sorcerer had the required skills to claim the status of Magus he had a 90% chance to hit with his primary weapon, staff with damage boost 10 on it. Our primary warrior had about 200% in his primary skills and did far more damage.
While the warrior was heavily armored my sorcerer relied on a damage resist 20. In order for armor to make a significant difference to any attack that could routinely get through his damage resist it would effect his skills so badly that it wasn't worth it.
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I was going to bring weight penalty too.
Another thing you could do is
1) have certain materials , like Iron, have negative effect on spell casting if the caster has any on his body. have say a -1 to cast a spell for every pound or even once he has on his person.
2) Have certain spells belong to certain magic collages, guilds , societies , etc and these groups are all have certain requirements to join.
3) Magic user could be required to register with he local government After all if you where the local ruler would you not want to keep an eye on any wizard that walked into your Duchy. So while your warrior can just head over to the local tavern when he enters town your mage has to go deal with those *&^@# bureaucrats at the Royal Ministry of Magic.
And please remember we require 3 copies of all forms , hand written and not duplicated by Magic , except forms 1a , 1c 4f 7a and 21d of which we require 5 copies.