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Old April 22nd, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 566
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OK, you've shown yours, so I'll show mine...

Method 3: "Magic"-skill based system
  • Mages have the skill of Magic, starting at roughly INT%
  • Max Spell Level castable = Magic skill / 10 (drop fractions)
  • Magic Points = (INT-2)/2 x Max Spell Level castable
  • One spell per point of INT can be memorized.
  • Spells costs 1 MP per spell level
  • Spells can be intensified by expending more MP than the default (which is the spell level), up to the caster's Max Spell Level castable.
  • The effects of a spell are as the D20 descriptions, but "level of caster" equals the number of MP expended.
  • When casting a spell, make a Magic skill-roll: Success = normal success; Fail = Half Effect (damage/duration/overcoming-POW); Special = No MP loss; Critical = No MP loss and Double one effect; Fumble = roll on an amusing table...
  • Learning a spell is a month-long task that has a chance of success equal to: (30 / (Spell Level+1)) x (Magic Skill - 10xSpell Level)
  • Oh and, since it's difficult, Magic skill only increases 1% each time. Sorry!

And...

Method 4: "Holiness"-skill based system
  • Priests have Holiness (aka Allegiance<religion>), starting at roughly POW%
  • Max Spell Level invokable = Holiness skill / 10 (drop fractions)
  • Magic Points = (POW-6)/2 x Max Spell Level invokable
  • Spells (aka Miracles) do not require learning/memorizing/pre-booking - all the religion's spells are available
  • Spells cost 1 MP per spell level
  • Spells cannot be intensified by the invoker
  • The effects of a spell are as the D20 descriptions, but "level of caster" equals the invoker's Max Spell Level castable.
  • But beneficial miracles only have half-effect on non-worshippers
  • When casting a spell, make a POWx5 roll: Success = normal success; Fail = no effect (no MP loss); and there are no special/criticals/fumbles.
  • An Increase roll for Holiness may be attempted when the priest attempts increase rolls for FIVE cult skills and/or cult personality traits at once
  • Oh and, since it's also difficult, Holiness skill only increases 1% each time, too. Sorry again!
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Last edited by frogspawner : April 22nd, 2008 at 21:30.
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