Quote:
Originally Posted by frogspawner
What stopped your sorceror developing his weapon skill as fast as the primary warrior? I ask because some folks here might, like me, consider allowing combat-related Powers to warrior-types, perhaps tied to particular weapon-skill percentages (e.g. 100%, 150%, etc). But if such Powers were available, wouldn't the spell-specialists be able to get them just as easily (if they actually had that reason to try)? Which would defeat the object of "making Fighters more Fun"...
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My sorcerer's weapon skills did not go up for a number of reasons.
1. He avoided armor as it subtracted far too much from his sorcery skills.
2. When combat started the first thing he did was cast a spell of some kind, instead of running up and hitting something with his weapon.
3. When we had some down-time for training he trained up his sorcery skills while everyone else trained up combat skills.
This, of course, means that you need a system where magic skills are practiced/trained up. If you use the BRP sorcery system where spells 'just work' then there is no reason to practice them, you can just train your weapon skills instead.